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NEON OVERDRIVE
ARCADE &STEAM VR

#UX Design ​#Game Design

Role:
UX/UI Designer 

Concept Artist

Duration:

6 Monthes

Intro

Neon Overdrive is a fast-paced, retro-inspired 80s futuristic shooter including arcade and steam VR versions, where players assume the role of a special forces operative tasked with quelling a dangerous AI uprising.

 Default Player Character

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In Game Capture

​The game offers two distinct versions: an arcade mode and a Steam VR experience. In the arcade mode, players are equipped with a VR headset and a specialized Gatling gun peripheral. They must rotate the weapon to battle waves of robotic enemies within a high-tech facility.

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The Steam VR version presents a roguelike shooting experience, where players can switch between different character classes, combat enemies, trigger environmental hazards, and collect upgrade crates for temporary weapon enhancements. Players can also purchase perks in a store to develop their own strategy. The ultimate goal is to defeat Gaia, the mastermind AI controlling the uprising.

Role

As a key contributor to the game's development, I was responsible for the design of UX and user interface elements. In collaboration with developers and 3D artists, I oversaw the creation of essential components such as the launch page, game store, HUD, and player console. Additionally, I played an active role in shaping the game's visual design and concept art. My primary focus was to deliver a seamless and engaging user experience, with an emphasis on usability and intuitive design to enhance interaction.

​Sketches of Three Types of Classes of Characters

The game employs spatial interfaces and natural interaction to break traditional HUD barriers, creating a seamless blended reality experience for players. Utilizes gesture recognition to translate high-frequency actions (handling weapons, throwing flashbangs, operating consoles) into realistic body movements, reducing learning curves. The visual design embraces a retro-futuristic aesthetic, channeling a deliberate nostalgic homage to 1980s sci-fi movies through its sincerity and lo-fi industrial pragmatism.

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Game Features and Loop

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UI Visual Elements

Main Menu/ Office Room
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Main Menu Rough Sketches

The main menu is designed as an immersive 360° sci-fi office environment, replacing traditional flat menus with interactive, diegetic in-world objects for a more engaging user experience.

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Start Game: Activate the computer's start button to initiate the game.
Switch Players Classes: Replace the hard disk to load the desired class.
Codex: Access the file storage device to retrieve codex entries.
System Settings: Interact with the holographic projection menu to adjust system settings.

Lighting Adjustment: Control the lighting by turning the desk lamp on or off to set the desired atmosphere......

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Office Room

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Codex Page

Console

The console allows players to see their stats quickly.  The display includes the current score and the floor level the player is on. In the Steam version, players can view their Perks menu and their currency balance, which could be accessible on the safe shop floor.

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Score and Floor

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​Perks Menu

In addition, tutorials would be displaied when the player first enters or unlock new functions in the game.

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Tutorials

Shop

The shop plays a crucial role in shaping the player's strategy. Upon progressing past the Mini-boss Room, players can spend game points to acquire over 50 available perks, enabling them to enhance weapons or unlock special gameplay effects.

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Concept for Shop Room​

Perks are divided into five distinct rarities, each represented by a different color. Once the player gets inside the room, the shop's robotic arms will position screens near the player, allowing them to purchase perks by pressing the button or viewing detailed information about the available perks abilities. The currency and the exit button are located prominently and easily accessible on the center screen.

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Common

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Uncommon

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Rare

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Legendary

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Cursed

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Perks\ Info\ Icon

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​Shop 3D Model

Default / Approaching

Player HUD
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Health Bar and Cool Down

Boss Health and Sheild

Upon entering the boss's room, a screen displaying the boss's shield and health will descend from above. When a specific part of the boss is attacked, the UI representing that part will flash briefly to indicate the hit. Once the part is destroyed, the label will display "offline" to signify that it is no longer active.

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Boss Room Monitor

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Boss UI

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